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目录
- 总结:很好

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "XZY") FString str_actionName=""; //服务端发送来的动作名字

//将 std::string 转 FString if (strcmp(gMyStruct_sever2Client.sName,"")!=0) { std::string TestString; TestString = gMyStruct_sever2Client.sName; //sprintf(TestString, gMyStruct_sever2Client.sName); str_actionName = TestString.c_str(); } 

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